The Essential Aldo Colombini - Volume 1
- JOKER DILEMMA - A spectator selects a card, which is shown
to match the performer’s prediction. The audience suspects that the
cards are all the same which the performer confirms. However, they’re
- DRAW A BLANK - A card, freely thought of by a spectator,
is found to be the only printed card in an otherwise-blank deck. An amazing
piece of magic and no, there are no switches or rough and smooth cards!
- HOLLOW HOLE - A card is selected from a pack with a hole
through it. The card is replaced and all of the cards are secured in the box
with a ribbon. A balloon is inflated and when it’s burst by the performer,
the selected card appears—with its hole intact!
- JUMBO COINCIDENCE - Two packets of jumbo cards that have
been cut in half are introduced. A half-card is selected and its mate is found
to be at the same numerical position in the other half. In fact, they are
the only two halves that match. For a finale, the rest of the cards are shown
to have rearranged themselves so that all of the halves now match!
- THIS GOES ON - Aldo’s very funny take on Stewart
James’ classic “Further Than That” with magical surprises
that just keep on coming. You won’t believe you can get this many effects
out of a single card trick!
- BLEACHED - A monte routine with a difference and in the
end, the cards all turn blank—in the spectator’s hands!
- MAGNETIC - Two cards are selected and shuffled back into
the pack with some cards face up and others face down. When the pack is spread,
all of the face-up cards are red except for one lone black card—a selection.
When the spread is flipped, only black cards are face up except for one red
one—the other selection!
- MISSING LINK - Two differently-colored pieces of rope link
and unlink in the spectator’s hands. No magnet is used and it’s
suitable for parlor, stage or strolling situations!
- RINGING AROUND - Aldo’s classic four-phase ring and
rope routine. Learn it and you’ll perform it for the rest of your life.
- APACHE - Four of a kind are shown. After a startling and
visual transposition, two cards are selected by a spectator, who discovers
that the cards have welded themselves together (and yes, this strange object
can be examined!) The performer then restores the cards to their normal condition.
- TAKE OFF - A card is placed into an envelope with a hole
in it. Though the card is clearly visible, it suddenly vanishes and reappears
face up in the middle of the deck!